From c4778989f311bfad6a216a6e37bf908cbbe17981 Mon Sep 17 00:00:00 2001 From: Thomas Pietrzak Date: Thu, 7 Oct 2021 18:26:05 +0200 Subject: [PATCH] =?utf8?q?Premier=20jet=20de=20r=C3=A9sum=C3=A9=20chap=202?= MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit --- tex/2-output.tex | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/tex/2-output.tex b/tex/2-output.tex index 42284ea..f0f4a5c 100644 --- a/tex/2-output.tex +++ b/tex/2-output.tex @@ -4,7 +4,12 @@ \epigraph{Education is not something you can finish.}{Isaac Asimov} \begin{Abstract} - +We discuss haptics as the sense of touch, and the implication for the design and implementation of haptic systems. +To do so, we present the haptic pipeline that illustrates the hardware and software parts of both interactive systems and users. +First it shows the diversity of disciplines involved in the design and implementation of haptic systems +Second, it reveals pitfalls that potentially alter the message transmitted to users through touch at every stage of the pipeline. +We present the main general research questions that guided my research. +Finally we illustrate these research questions with several research projects. \end{Abstract} Haptics is generally seen as an output modality, and most haptic systems are designed for providing \emph{haptic feedback}. @@ -111,7 +116,7 @@ While each step of the pipeline is essentially studied by one or two scientific % (software.north) edge (mechanics.south); \end{tikzpicture} \tikzexternaldisable -\caption[Haptic rendering pipeline.]{Haptic rendering pipeline.} +\caption[Haptic rendering pipeline.]{Haptic rendering pipeline with the system side and user side. Both have a hardware and a software aspect.} \label{fig:hapticpath} \end{figure} -- 2.30.2