From 41d6cdd0474370c9e2c533095597f683c553fe65 Mon Sep 17 00:00:00 2001 From: Thomas Pietrzak Date: Wed, 2 Feb 2022 10:17:09 +0100 Subject: [PATCH] Bits in loop. --- hdrmain.tex | 3 ++- tex/0-titre.tex | 4 ++-- tex/4-loop.tex | 14 +++++++++++--- 3 files changed, 15 insertions(+), 6 deletions(-) diff --git a/hdrmain.tex b/hdrmain.tex index 07938e7..e1bafe9 100644 --- a/hdrmain.tex +++ b/hdrmain.tex @@ -7,7 +7,8 @@ \author{\Large Thomas Pietrzak} \date{} -\includeonly{tex/0-titre,tex/2-output,tex/3-input} +%\includeonly{tex/0-titre,tex/2-output,tex/3-input} +\includeonly{tex/0-titre,tex/4-loop} \begin{document} diff --git a/tex/0-titre.tex b/tex/0-titre.tex index 50db75f..64058a4 100644 --- a/tex/0-titre.tex +++ b/tex/0-titre.tex @@ -21,7 +21,7 @@ \begin{center} \vspace{10mm} \raggedright - Faculté de Sciences et Technologies\hfill École Doctorale SPI\\ + Faculté de Sciences et Technologies\hfill École Doctorale MADIS\\ Département Informatique%\hfill \end{center} \end{textblock*} @@ -51,7 +51,7 @@ Discipline : Informatique \vspace*{\stretch{1}} - Spécialité : Interaction Homme-Machine + Spécialité : Interaction Humain-Machine \vspace*{\stretch{2}} {\LARGE\bfseries Forging digital hammers: the design and engineering of empowering interaction techniques and devices} diff --git a/tex/4-loop.tex b/tex/4-loop.tex index 25c6017..af45236 100644 --- a/tex/4-loop.tex +++ b/tex/4-loop.tex @@ -263,8 +263,16 @@ Haptic wristband for gestural interaction => Fail 1: Quantitative benefit +focus on feedback rather than interaction + + => Trravaux direct manipulation + => Fail 2: Qualitative benefit +PAD \cite{mehrabian96} and presence \cite{witmer98}, significant difference in sensory and realism factors. + + => travaux embodiment + Distal touch Direct Manipulation~\cite{gupta16,gupta16a} @@ -272,7 +280,7 @@ Direct Manipulation~\cite{gupta16,gupta16a} Direct manipulation is one of the most fundamental foundation of GUIs~\cite{schneiderman83}. It provides valuable usability benefits that highly contributed to the success of GUIs over command line interfaces. Yet, the description of this paradigm relied essentially on visual cues. -In this project we explained how to adapt the concept of direct manipulation to tactile displays. +In this project, we explained how to adapt the concept of direct manipulation to tactile displays. \subsection{Summon interactions} \label{sec:summon} @@ -280,7 +288,7 @@ In this project we explained how to adapt the concept of direct manipulation to Summon interactions~\cite{gupta17} 3D gestural interaction in the air faces difficult challenges due to the contact-less nature of this interaction style. -The absence of physical buttons, or other unambiguous activation action makes it difficult to segment gestures. +The absence of physical buttons or other unambiguous activation action makes it difficult to segment gestures. As a consequence, the system constantly interprets the users' actions. Therefore the user is always potentially interacting with the environment. This is known as the Midas touch problem, as a reference to the Midas king in the greek mythology, who turned everything he was touching to gold. @@ -289,6 +297,6 @@ This is known as the Midas touch problem, as a reference to the Midas king in th \section{Contribution of haptic to sense of embodiment} \label{sec:embodiment} -\cite{witmer98,slaterr99,slater09,kilteni12,roth20,peck21} +\cite{witmer98,slater99,slater09,kilteni12,roth20,peck21} \cite{richard20} -- 2.30.2