From 0747e121f361ecb5ce18e7f5655e451f6c6d8ab6 Mon Sep 17 00:00:00 2001 From: Thomas Pietrzak Date: Fri, 29 Oct 2021 17:20:07 +0200 Subject: [PATCH] ideas for 1.3 and 2.1 --- tex/3-input.tex | 31 ++++++++++++++++++++++++++++--- 1 file changed, 28 insertions(+), 3 deletions(-) diff --git a/tex/3-input.tex b/tex/3-input.tex index 0d17254..1f0a291 100644 --- a/tex/3-input.tex +++ b/tex/3-input.tex @@ -246,23 +246,48 @@ For example, the x and y DOFs of a mouse are integrated because users control th %The USB HID descriptor of a mouse tells the host computer information such as the range of the values it sends, the logical values it maps to, the state of the buttons, as well as the frequency at which it sends packets. %Such information is specific to every input device. The design process of an input device consists in cycles between engineering and evaluation in order to choose and document this information related to DOFs. -In the~\ref{sec:flexiblepens} section I will describe the design of flexible pens, and in the section~\ref{sec:fingeridentification} I will explain the design of interaction techniques for multi-touch interaction with finger identification. +In the~\ref{sec:flexiblepens} section I will describe the design of flexible pens, and in the section~\ref{sec:fingeridentification} I will explain how we leveraged finger identification for multi-touch interaction. %design of an input device requires evaluations of the users' ability to manipulate it. %Not only this evaluation guides the design of the device, but it also validates… %=> Flexible pens, finger identification -\subsection{Engineering and evaluation of input techniques and devices} +\subsection{Engineering and evaluation of input techniques} -Raycursor, facial expressions +Interaction techniques leverage the input vocabulary of input devices to facilitate or enable interaction. + +limitations of techniques + +informed choice + +mapping between DOFs and objects manipulated + +In the section~\ref{sec:interactionvr} we present interaction techniques in immersive virtual environments. +%Raycursor, facial expressions \section{Contributions} \subsection{Input latency measurement} \label{sec:lagmeter} + + Latency \cite{casiez17} +previous work on latency measurement: +camera, counting frames +hammer time… +mouse casiez 2016 + +Our method is usable with any tap-based input: keyboard, mouse, touchpad, touchscreen. +Slicing of latency with software probes. + +figure + +explain method, pipeline + +briefly describe results, takeaway: latency is due do display pipeline + \subsection{Flexible pens} \label{sec:flexiblepens} -- 2.30.2