From: Thomas Pietrzak Date: Mon, 7 Feb 2022 16:04:37 +0000 (+0100) Subject: Vague intro chap III. X-Git-Tag: first-full-draft~68 X-Git-Url: https://git.thomaspietrzak.com/?a=commitdiff_plain;h=d65c972bab8647bc9d687e682744f6c45dfcbacd;p=hdr.git Vague intro chap III. --- diff --git a/figures/sevenstages2.tex b/figures/sevenstages2.tex index a89dfa4..2cd1c62 100644 --- a/figures/sevenstages2.tex +++ b/figures/sevenstages2.tex @@ -29,7 +29,7 @@ \node[anchor=south, minimum width=2.6cm, rotate=90, outer sep=5mm](funnelevaluation) at (events.west) {Funnel of evaluation}; \draw [->, -stealth', thick,transform canvas={xshift=1em}] (funnelevaluation.east |- sensing.north) to (funnelevaluation.east |- phrase.south); - \node[anchor=south, minimum width=2.6cm, rotate=270, outer sep=5mm](funnelexecution) at (command.east) {Funnel of evaluation}; + \node[anchor=south, minimum width=2.6cm, rotate=270, outer sep=5mm](funnelexecution) at (command.east) {Funnel of execution}; \draw [->, -stealth', thick,transform canvas={xshift=-1em}] (funnelexecution.west |- encoding.south) to (funnelexecution.west |- physical.north); % \node[anchor=south, minimum width=2.6cm, rotate=90, thick,draw=black!20,fill=black!20] at (n.north west) {Implementation}; diff --git a/tex/0-titre.tex b/tex/0-titre.tex index 64058a4..908246c 100644 --- a/tex/0-titre.tex +++ b/tex/0-titre.tex @@ -54,7 +54,8 @@ Spécialité : Interaction Humain-Machine \vspace*{\stretch{2}} - {\LARGE\bfseries Forging digital hammers: the design and engineering of empowering interaction techniques and devices} + %{\LARGE\bfseries Forging digital hammers: the design and engineering of empowering interaction techniques and devices} + {\LARGE\bfseries On the critical role of the sensorimotor cycle on the design of interaction techniques and interactive devices} \vspace*{\stretch{2}} XXX 2022 @@ -72,6 +73,8 @@ & XXX & Professeur à XXX\\ & XXX & Professeur à XXX\\ & XXX & Professeur à XXX\\ + \\ + \emph{Garant :} & Stéphane Huot & Directeur de Recherches chez Inria\\ \end{tabular} \end{center} %\vspace*{\stretch{1}} diff --git a/tex/4-loop.tex b/tex/4-loop.tex index 3c6d32e..9989142 100644 --- a/tex/4-loop.tex +++ b/tex/4-loop.tex @@ -9,18 +9,38 @@ \end{Abstract} -separation sometimes necessary, to isolate an input or output phenomenon. +The previous chapters focused on the way we leverage haptics for the design of either input or output systems. +The first chapter, about haptic as the sense of touch, barely mentions input. +At the opposite, the second chapter, about haptic as the motor ability, barely mention output. +%Knowledgeable readers may be frustrated that these +This separation sometimes seems to make sense. +%It was mostly the case in the contributions discussed in these chapters. +For example Tactons used to convey information for notifications does not necessarily require user input. +However combining output with gestural input enable users to get more detailed information~\cite{pasquero11}. +Multi-touch and gestural interfaces generally use visual feedback to compensate the lack of physicality of controls. +But the problem remains the same: whether the feedback is visual or haptic, it requires a systematic design. +The message of this chapter is that input and output have an equivalent importance for the design of interactive systems, and must be designed together. +This is not as trivial as it seems to be at first sight. +\fixme{finish this} + +%However vision is generally already used to display a lot of information. +%In the case of smartwatches, the screen real estate is limited. +%Therefore it would be wiser to keep or restore haptic properties that we daily use with physical objects. +%Such interactions require a systematic design that combines input with haptic output. + +%The point of this chapter is saying that previous chapters should be part of this one. + +%separation sometimes necessary, to isolate an input or output phenomenon. -The point of this chapter is saying that previous chapters should be part of this one. -Humans and systems are the same kind of entity, interacting with the world in a similar way. Not because it has to be, but because we took inspiration from humans to design interactive systems. -Orr this is the most efficient, most obvious, or only way to do this. \section{The limits} Haptic wristband for gestural interaction +\paragraph{Apparatus} + \subsection{Quantitative limitations} focus on feedback rather than interaction @@ -38,7 +58,11 @@ PAD \cite{mehrabian96} and presence \cite{witmer98}, significant difference in s -\section{Coupling} +\section{Modeling humans and interactive systems} + +Humans and systems are the same kind of entity, interacting with the world in a similar way. +Not because it has to be, but because we took inspiration from humans to design interactive systems. +Or this is the most efficient, most obvious, or only way to do this. \subsection{Human side}