From: Thomas Pietrzak Date: Wed, 6 Apr 2022 17:11:34 +0000 (+0200) Subject: Début contributions chapitre 4. X-Git-Tag: first-full-draft~26 X-Git-Url: https://git.thomaspietrzak.com/?a=commitdiff_plain;h=a40e791553abec0b0bf3d951ccc6f9fd76d66e9b;p=hdr.git Début contributions chapitre 4. --- diff --git a/tex/4-loop.tex b/tex/4-loop.tex index 4ab53ee..cd4cf15 100644 --- a/tex/4-loop.tex +++ b/tex/4-loop.tex @@ -691,10 +691,6 @@ The advantage of this approach is that it leverages the sensorimotor and executi \input{figures/wholeschema.tex} - - - - % \begin{algorithm}[htb] % \SetAlgoLined % \caption{Typical main function of an interactive application} @@ -705,19 +701,11 @@ The advantage of this approach is that it leverages the sensorimotor and executi % } % \end{algorithm} - - - - %, and overlook the interaction machines have with their environment. % While people daily interact with a world full of interactive devices, machines constantly interact with the world full of humans. % Because of that, Goldin and Wegner showed that interaction is a more general model of computing that Turing-complete models~\cite{goldin08}. % They argue that the universality of the computing models above is due to the fact they all rely on induction~\cite{wegner99}. % Interaction is rather a co-inductive phenomenon. - - - - % The induction mechanism converges to base cases, which ensures computation always terminates. % At the opposite, co-induction is a process that applies to streams as input are received. @@ -727,9 +715,13 @@ The advantage of this approach is that it leverages the sensorimotor and executi +\section{Contributions} - -\section{Case studies} +In the previous chapters I presented contributions to improve output by leveraging the sense of touch, and input by leveraging the motor abilities. +The contributions below use the orthogonal approach as discussed above to leverage the sensorimotor loop. +The first contribution is two interaction paradigms that leverage gestural interaction and vibrotactile feedback. +%The first one use semaphoric gestures to replace pointing in mid-air gestural interaction. +The second contribution investigates the contributionn of haptics on the embodiment of an avatar in Virtual Reality. \subsection{Haptic interaction paradigms} \label{sec:hapticparadigms}