From: Thomas Pietrzak Date: Sat, 16 Apr 2022 20:30:42 +0000 (+0200) Subject: Petit souvenir de Łodz X-Git-Tag: first-full-draft~1 X-Git-Url: https://git.thomaspietrzak.com/?a=commitdiff_plain;h=8c93f29eddaf84297e9cca23293414e22151a7b8;p=hdr.git Petit souvenir de Łodz --- diff --git a/tex/1-introduction.tex b/tex/1-introduction.tex index 223ed2e..45f2477 100644 --- a/tex/1-introduction.tex +++ b/tex/1-introduction.tex @@ -58,10 +58,15 @@ % It enabled users to scan components and deduce their type. % Passive exploration Tactons were used at joints, in which users could query the adjacent directions, and help them to explore the topology of circuits. +% From Ancient Greek {\mygreek ἁπτικός} (haptikós, “able to come in contact with”), from {\mygreek ἅπτω} (háptō, “to touch”) + {\mygreek -ικός} (-ikós, “suffix forming an adjective from a noun”)\footref{https://en.wiktionary.org/wiki/haptic}. -From Ancient Greek {\mygreek ἁπτικός} (haptikós, “able to come in contact with”), from {\mygreek ἅπτω} (háptō, “to touch”) + {\mygreek -ικός} (-ikós, “suffix forming an adjective from a noun”)\footref{https://en.wiktionary.org/wiki/haptic}. +My research domain is Human-Computer Interaction. -Document useful for anybody who wants to design, implement, or evaluate interactive systems, in particular with haptics. + +This document is intended to be useful for anybody who wants to design, implement, or evaluate interactive systems, in particular with haptics. +Therefore, it rather covers the basics of many notions I consider as important rather than focus on particular points. +Indeed, each of this notions is extensively studied in the literature. +The interested reader will find entry points to this literature in this document. \paragraph{\refchap{chap:output}} @@ -96,9 +101,10 @@ This vision evolved as the sensorimotor loop kept having a greater importance in The point of \refchap{chap:loop} is to explain that the first two chapters should have never been separated. %integrate the first two chapters into a whole that worth more than its parts. %explain I should not have separated these three chapters. -It starts with studies that failed at improving interaction substantially because they followed the vision of the two first chapters. -Then I discuss the connections between computing and the sensorimotor loop through models of human behavior and system and architectures and paradigms. -[I propose new models that extend fundamental HCI models to make the connection with the ] +This chapter starts with studies that failed at improving interaction substantially because they followed the vision of the two first chapters. +Then I discuss the connections between computing and the sensorimotor loop through models of human behavior, system architectures, and interaction paradigms. +I propose an interpretation of these models that describe both the software and hardware levels. +I conclude with tthe description of contributions that leverage the sensorimotor loop for gestural interaction, and the sense of embodiment in immersive virtual reality. % \begin{verbatim} % ==