\begin{Abstract}
-\loremipsum
+We discuss the limits of the approach presented in the previous chapters that consist in focusing on either input or output.
+We present two users studies in which this approach is not sufficient to improve interaction.
+Then we discuss the critical role of the sensorimotor loop through models of human behavior, as well as system architectures and paradigms.
+We combine these approaches and discuss their positioning to the approach discussed in the first two chapters.
+Finally, we illustrate this approach with two contributions.
+The first one is alternative interaction paradigms that leverage the sensorimotor loop.
+The second one is a series of studies around the sense of embodiment in immersive virtual reality.
\end{Abstract}
The previous chapters focused on the way we leverage haptics for the design of either input or output systems.