Bug fix
authorThomas Pietrzak <thomas.pietrzak@gmail.com>
Tue, 7 Jun 2011 18:22:05 +0000 (18:22 +0000)
committerThomas Pietrzak <thomas.pietrzak@gmail.com>
Tue, 7 Jun 2011 18:22:05 +0000 (18:22 +0000)
git-svn-id: svn+ssh://thomaspietrzak.com/var/svn/rep@22 47cf9a05-e0a8-4ed5-9e9b-101a649bc004

Haptic Metronome/Haptic Metronome.suo
src/PaintGame.cpp

index 7cdbd582c1e81d6883193690ad1663301977c76d..78d1928eb70c21c149b796fcacfc0be99fc6df3f 100644 (file)
Binary files a/Haptic Metronome/Haptic Metronome.suo and b/Haptic Metronome/Haptic Metronome.suo differ
index 9886a89cede7c12f906865ce28936909cef0ba4c..afa03b5ce16f5cc44de293bafe1029847027df49 100644 (file)
@@ -526,7 +526,7 @@ bool processEvents()
                                if (gametype == REGULAR)
                                        handleKeys(KEY(SDL_SCANCODE_F1), KEY(SDL_SCANCODE_F2),KEY(SDL_SCANCODE_F3), KEY(SDL_SCANCODE_F4), KEY(SDL_SCANCODE_F5), currenttime);
                                else if (gametype == SPEEDACCURACY)
-                                       handleKeys(KEY(SDL_SCANCODE_A), KEY(SDL_SCANCODE_S), false, KEY(SDL_SCANCODE_K), KEY(SDL_SCANCODE_L), currenttime);
+                                       handleKeys(KEY(SDL_SCANCODE_S), KEY(SDL_SCANCODE_D), false, KEY(SDL_SCANCODE_K), KEY(SDL_SCANCODE_L), currenttime);
 #else
                                keystate = SDL_GetKeyState(NULL);
                                handleKeys(keystate[SDLK_F1], keystate[SDLK_F2], keystate[SDLK_F3], keystate[SDLK_F4], keystate[SDLK_F5], currenttime);
@@ -596,7 +596,7 @@ bool processEvents()
                                if (gametype == REGULAR)
                                        handleKeys(KEY(SDL_SCANCODE_F1), KEY(SDL_SCANCODE_F2),KEY(SDL_SCANCODE_F3), KEY(SDL_SCANCODE_F4), KEY(SDL_SCANCODE_F5), currenttime);
                                else if (gametype == SPEEDACCURACY)
-                                       handleKeys(KEY(SDL_SCANCODE_A), KEY(SDL_SCANCODE_S), false, KEY(SDL_SCANCODE_K), KEY(SDL_SCANCODE_L), currenttime);
+                                       handleKeys(KEY(SDL_SCANCODE_S), KEY(SDL_SCANCODE_D), false, KEY(SDL_SCANCODE_K), KEY(SDL_SCANCODE_L), currenttime);
 #else
                                keystate = SDL_GetKeyState(NULL);
                                handleKeys(keystate[SDLK_F1], keystate[SDLK_F2], keystate[SDLK_F3], keystate[SDLK_F4], keystate[SDLK_F5], currenttime);