\node[anchor=south, minimum width=2.6cm, rotate=90, outer sep=5mm](funnelevaluation) at (events.west) {Funnel of evaluation};
\draw [->, -stealth', thick,transform canvas={xshift=1em}]
(funnelevaluation.east |- sensing.north) to (funnelevaluation.east |- phrase.south);
- \node[anchor=south, minimum width=2.6cm, rotate=270, outer sep=5mm](funnelexecution) at (command.east) {Funnel of evaluation};
+ \node[anchor=south, minimum width=2.6cm, rotate=270, outer sep=5mm](funnelexecution) at (command.east) {Funnel of execution};
\draw [->, -stealth', thick,transform canvas={xshift=-1em}]
(funnelexecution.west |- encoding.south) to (funnelexecution.west |- physical.north);
% \node[anchor=south, minimum width=2.6cm, rotate=90, thick,draw=black!20,fill=black!20] at (n.north west) {Implementation};
Spécialité : Interaction Humain-Machine
\vspace*{\stretch{2}}
- {\LARGE\bfseries Forging digital hammers: the design and engineering of empowering interaction techniques and devices}
+ %{\LARGE\bfseries Forging digital hammers: the design and engineering of empowering interaction techniques and devices}
+ {\LARGE\bfseries On the critical role of the sensorimotor cycle on the design of interaction techniques and interactive devices}
\vspace*{\stretch{2}}
XXX 2022
& XXX & Professeur à XXX\\
& XXX & Professeur à XXX\\
& XXX & Professeur à XXX\\
+ \\
+ \emph{Garant :} & Stéphane Huot & Directeur de Recherches chez Inria\\
\end{tabular}
\end{center}
%\vspace*{\stretch{1}}
\end{Abstract}
-separation sometimes necessary, to isolate an input or output phenomenon.
+The previous chapters focused on the way we leverage haptics for the design of either input or output systems.
+The first chapter, about haptic as the sense of touch, barely mentions input.
+At the opposite, the second chapter, about haptic as the motor ability, barely mention output.
+%Knowledgeable readers may be frustrated that these
+This separation sometimes seems to make sense.
+%It was mostly the case in the contributions discussed in these chapters.
+For example Tactons used to convey information for notifications does not necessarily require user input.
+However combining output with gestural input enable users to get more detailed information~\cite{pasquero11}.
+Multi-touch and gestural interfaces generally use visual feedback to compensate the lack of physicality of controls.
+But the problem remains the same: whether the feedback is visual or haptic, it requires a systematic design.
+The message of this chapter is that input and output have an equivalent importance for the design of interactive systems, and must be designed together.
+This is not as trivial as it seems to be at first sight.
+\fixme{finish this}
+
+%However vision is generally already used to display a lot of information.
+%In the case of smartwatches, the screen real estate is limited.
+%Therefore it would be wiser to keep or restore haptic properties that we daily use with physical objects.
+%Such interactions require a systematic design that combines input with haptic output.
+
+%The point of this chapter is saying that previous chapters should be part of this one.
+
+%separation sometimes necessary, to isolate an input or output phenomenon.
-The point of this chapter is saying that previous chapters should be part of this one.
-Humans and systems are the same kind of entity, interacting with the world in a similar way. Not because it has to be, but because we took inspiration from humans to design interactive systems.
-Orr this is the most efficient, most obvious, or only way to do this.
\section{The limits}
Haptic wristband for gestural interaction
+\paragraph{Apparatus}
+
\subsection{Quantitative limitations}
focus on feedback rather than interaction
-\section{Coupling}
+\section{Modeling humans and interactive systems}
+
+Humans and systems are the same kind of entity, interacting with the world in a similar way.
+Not because it has to be, but because we took inspiration from humans to design interactive systems.
+Or this is the most efficient, most obvious, or only way to do this.
\subsection{Human side}