Add buzz functionality: play different amplitudes with no time limit.
authorThomas Pietrzak <thomas.pietrzak@gmail.com>
Fri, 27 Jul 2012 14:44:25 +0000 (14:44 +0000)
committerThomas Pietrzak <thomas.pietrzak@gmail.com>
Fri, 27 Jul 2012 14:44:25 +0000 (14:44 +0000)
git-svn-id: svn+ssh://thomaspietrzak.com/var/svn/rep@78 47cf9a05-e0a8-4ed5-9e9b-101a649bc004

Arduino/TactonPlayer/TactonPlayer.h

index 1c12f4104f14fa3c56991ad4d6c99d30b439ebbe..0647ce443d45d2a6355150058add731e956d17a8 100644 (file)
@@ -15,10 +15,10 @@ class TactonPlayer
 \r
                //Same frequency for all the vibrators, different amplitude.\r
                //Vibrates until stop\r
-               void buzz(unsigned int frequency, byte nbtactors, byte amplitudes[]);\r
+               virtual void buzz(unsigned int frequency, byte nbtactors, byte amplitudes[]) = 0;\r
 \r
                //Stop any vibration\r
-               void stop();\r
+               virtual void stop() = 0;\r
 \r
                //8bits pattern => max 8 tactors, change type if using more\r
                virtual void beep(byte pattern, unsigned long duration, unsigned int frequency, byte amplitude) = 0;\r