%My hope is that skeptical readers will agree it makes sense at the end of the manuscript.
The relation between gesture input in the broad sense and haptics may seem far-fetched at first sight.
-However, if we look at \reffig{fig:hapticpath} and switch the user and the system, we obtain the \reffig{fig:motorpath}.
+However, if we look at \reffig{fig:hapticpath} in the previous chapter and switch the user and the system, we obtain the \reffig{fig:motorpath}.
The user produces a mechanical effect that the system will sense and interpret.
Therefore the user will play the same role as a haptic device.
With this in mind, this is not surprising that cognitive scientists call this phenomenon output, as opposed to input for computer scientists.
Knowledge about the range of movements and maximum forces is necessary for the design and layout of workstations.
For example, NASA documents these values with and with gravity, or with pressurization because they need to provide precise and documented specifications for spacecrafts~\cite{nasa14}.
They also use these specifications to design clothes that astronauts can wear comfortably to perform routine tasks.
-sss
%motion range has application to
%- Workstation Design and Layout
%- design clothing for tasks: lift helmet visor, open door,
Therefore, the location of the contact point does not matter.
Hence, users can touch the surface with a comfortable posture.
-\subsection{Input in immersive Virtual Reality}
+\subsection{Immersive Virtual Reality}
\label{sec:interactionvr}
Immersive virtual reality has been around since the beginning of personal computing \cite{sutherland65,sutherland68}.
\section{Conclusion}
+When I started writing this chapter, the idea was to highlight the symmetry between output and input, in particular in the case of haptics.
+The previous chapter was about the sense of touch, one of the five senses.
+% humans use to get information from their environment.
+I was however surprised by the difficulty for me to find an equivalent of the word “senses” (as the human input system) for the human output system.
+I decided to use the word \defword{ability}, that I refer to ways humans have to act on their environment, similarly to the way \defword{senses} enable them to get information from their environment.
+However, humans there are not many categories, this is maybe the reason why I could not find the word I was searching for.
+To the best of my knowledge, humans can act on their environment with movements, voice, and fluid secretion.
+
+This chapter focused on \emph{motor abilities}, which are abilities that leverage the human motor system that enables people to touch and manipulate their environment.
+We described on \reffig{fig:motorpath} the process between the moment a user plans a manipulation action and the moment the system produced information based on the effects of this manipulation it sensed.
+
+
+sensing and interpretation
+input vocabulary
+ Problem with input space too small or too large.
+unnatural input
+
+limitations
+- latency
+- flexible pens
+- finger identification
+- immersive VR
+
+Transition
+
All these input techniques use hands dexterity and our capacity to touch and manipulate.
But the sense of touch is barely used.
-Problem with input space too small or too large.
\ No newline at end of file
+
\loremipsum
\end{Abstract}
+separation sometimes necessary, to isolate an input or output phenomenon.
+
Animals such as humans explore their environment by probing them, and perceiving properties. Perception is a combination of actions, resulting sensations, and cognitions that mixes this with memory, experience, etc.
Perception/action cycle~\cite{gibson79}
Theory of action~\cite{norman88}
+sensory substitution
+fast movements: feedback cannot be received?
+
Human processor: perceptual system, motor system, cognitive system~\cite{card83}
Abowd \& Beale's interaction framework\cite{abowd91}