\tikzexternaldisable
}
- \caption[Car racing game with gestural interaction]{Screenshot of the customized version of VDrift, an open-source car racing game. The right side shows the mapping of the vibrotactile feedback depending on the steering angle.}
+ \caption[Car racing game with gestural interaction.]{Screenshot of the customized version of VDrift, an open-source car racing game. The right side shows the mapping of the vibrotactile feedback depending on the steering angle.}
\label{fig:cargame}
\end{figure}
\node[right=of none, anchor=west] {no vibration};
\end{tikzpicture}
\tikzexternaldisable
- \caption[Tactile dwell cursor]{Tactile dwell cursor. When the cursor is not over a button, the users receive no feedback. When it is over a button, the users feels a 50Hz vibration all around their wrist. If the they stay on the button, the progress animation starts with all vibrators at 250Hz. Then the four actuators vibrate in a sequence. When the sequence finished all the actuators vibrate and the command is activated.}
+ \caption[Tactile dwell cursor.]{Tactile dwell cursor. When the cursor is not over a button, the users receive no feedback. When it is over a button, the users feels a 50Hz vibration all around their wrist. If the they stay on the button, the progress animation starts with all vibrators at 250Hz. Then the four actuators vibrate in a sequence. When the sequence finished all the actuators vibrate and the command is activated.}
\label{fig:dwellcursor}
\end{figure}
\end{tikzpicture}
\tikzexternaldisable
- \caption[Flexural stiffnesses]{Flexural stiffnesses of the 5 prototypes of HyperBrush we used for our evaluations.}
+ \caption[Flexural stiffnesses.]{Flexural stiffnesses of the 5 prototypes of HyperBrush we used for our evaluations.}
\label{fig:flexuralstiffnesses}
\end{figure}
\draw[draw=customgreen, -stealth', very thick] (piezobottom) to (piezopoint);
\end{tikzpicture}
\tikzexternaldisable
- \caption[Latency measurement of a button press]{Latency measurement of a button press. The blue line goes to 5V when the finger touches the surface. The red lines goes to 0V when the button is pressed. The green curves shows the piezoelectric vibratio sensor signal. The violet line shows a $1.5V$ threshold.}
+ \caption[Latency measurement of a button press.]{Latency measurement of a button press. The blue line goes to 5V when the finger touches the surface. The red lines goes to 0V when the button is pressed. The green curves shows the piezoelectric vibratio sensor signal. The violet line shows a $1.5V$ threshold.}
\label{fig:piezotrigger}
\end{figure}
% \node[anchor=south, minimum height=0.6cm, minimum width=6cm, thick, draw=black!20,fill=black!20] at (nd.north east) {Computing affordance};
\end{tikzpicture}
\tikzexternaldisable
- \caption[Seven stages of action]{Norman's seven stages of action~\protect\cite{norman02}. It describes how people interact with their environment.}
+ \caption[Seven stages of action.]{Norman's seven stages of action~\protect\cite{norman02}. It describes how people interact with their environment.}
\label{fig:sevenstages}
\end{figure}
% \node[anchor=south, minimum height=0.6cm, minimum width=6cm, thick, draw=black!20,fill=black!20] at (nd.north east) {Computing affordance};
\end{tikzpicture}
\tikzexternaldisable
- \caption[Seven stages of reaction]{The seven stages of reaction, adapted from Norman's seven stages of action. It describes how interactive systems interact with their environment.}
+ \caption[Seven stages of reaction.]{The seven stages of reaction, adapted from Norman's seven stages of action. It describes how interactive systems interact with their environment.}
\label{fig:mysevenstages}
\end{figure}
\end{scope}
\end{tikzpicture}
\tikzexternaldisable
- \caption[Summon interaction]{Steps of summon \& select for the bottom slider. (0) Idle (1) Summoning gesture for slider (2) Disambiguating by zoning to the desired slider (blue focus moves to the bottom slider) (3.1-3.3) Manipulation: (3.1) Enter Drag gesture to enter dragging mode (red box around the bar) (3.2) Dragging the slider bar (3.3) Exit Drag gesture to exit dragging mode (4) Release gesture to release the control.}
+ \caption[Summon interactions.]{Steps of summon \& select for the bottom slider. (0) Idle (1) Summoning gesture for slider (2) Disambiguating by zoning to the desired slider (blue focus moves to the bottom slider) (3.1-3.3) Manipulation: (3.1) Enter Drag gesture to enter dragging mode (red box around the bar) (3.2) Dragging the slider bar (3.3) Exit Drag gesture to exit dragging mode (4) Release gesture to release the control.}
\label{fig:summonexample}
\end{figure}
\end{scope}
\end{tikzpicture}
\tikzexternaldisable
- \caption[Tactile direct manipulation]{A 1D circular \ang{360} tactile display around the wrist. On left, the tactile pointer is over void and the tactile response frequency is represented in green. On right, the user navigates the pointer to a target, where the tactile response frequency is different (red).}
+ \caption[Tactile direct manipulation.]{A 1D circular \ang{360} tactile display around the wrist. On left, the tactile pointer is over void and the tactile response frequency is represented in green. On right, the user navigates the pointer to a target, where the tactile response frequency is different (red).}
\label{fig:tactiledm}
\end{figure}
% \node[x=1mm,y=1mm, anchor=center] () at (160,-36){Set F};
\end{tikzpicture}
\tikzexternaldisable
- \caption[Examples of tactile textures.]{Examples of tactile textures. The first one is the combination of a series of various pattern types. It starts with a field, then a constant, a decreasing gradient, a random pattern, another field and finishes with an increasing gradient. The second one is a repetition of a field-type tactile pattern. }
+ \caption[Examples of tactile textures.]{Examples of tactile textures. The first one is the combination of a series of various pattern types. It starts with a field, then a constant, a decreasing gradient, a random pattern, another field and finishes with an increasing gradient. The second one is a repetition of a field-type tactile pattern.}
\label{fig:tactiletexture}
\end{figure}
\usepackage{geometry}
\geometry{ hmargin=2cm, vmargin=3cm }
-\linespread{1.4}
+\linespread{1.3}
%To debug overflows, uncomment the following line
%\usepackage{showframe}