\end{Abstract}
The common description of our world is geometric.
-At human-scale, physicians model it with four dimentions: three dimensions in space and the fourth one is time.
+At human-scale, physicians model it with four dimensions: three dimensions in space and the fourth one is time.
Therefore, movements are the elementary objects of such a space.
They are 3d points that evolve in time.
-Thus, movements are essential in our undderstanding of our environment.
+Thus, movements are essential in our understanding of our environment.
One can wonder if movement is an essential part of the exploration of our environment because of this movement nature of the world, or at the contrary if our description of the world is geometric because it is the base of most of our perceptions.
This question will remain open.
However we will discuss here the
-Passive haptics:
-
-Métamorphe \cite{bailly13}
-
-Living Desktop \cite{bailly16}
-
-CtrlMouse \cite{pietrzak14}
-
-Pseudo haptics \cite{lecuyer01}
-
-\section{Lagmeter}
+\begin{figure}[htb]
+ \centering
+ \definecolor{cellred}{rgb} {0.98,0.17,0.15}
+ \definecolor{cellblue}{rgb} {0.17,0.60,0.99}
+
+ \newcommand{\labelcell}[2]{
+ \node[minimum width=1.0cm, minimum height=.75cm,text width=3.0cm, align=center, outer sep=0, column sep=0cm](#1) {\textbf{#2}};
+ }
+ \newcommand{\bluecell}[2]{
+ \node[minimum width=3.0cm, minimum height=1.5cm,fill=cellblue, text=white,text width=3.5cm, align=center, rounded corners=2ex, outer sep=0](#1) {#2};
+ }
+ \newcommand{\redcell}[2]{
+ \node[minimum width=3.0cm, minimum height=1.5cm,fill=cellred, text=white,text width=3.5cm, align=center, rounded corners=2ex, outer sep=0](#1) {#2};
+ }
+ \tikzexternalenable
+ \begin{tikzpicture}
+ \small
+ \node[anchor=south, minimum width=\textwidth,minimum height=25mm, inner sep=0,fill=black!10, outer sep=0](thebar3) at (0,1.35) {};
+ \node[anchor=south, minimum width=\textwidth,minimum height=.75mm, inner sep=0, outer sep=0](thebar3) at (0,3.25) {\textbf{Physical World}};
+ \matrix[row sep=1.25cm, column sep=7mm,inner sep=0, node distance=0, outer sep=0mm] (cells) {
+ \labelcell{biopsycho}{Biology\\Psychology} & \redcell{motor}{Motor\\system} & & & \bluecell{mechanics}{Sensing\\System} & \labelcell{elecmeca}{Electronics\\Mechanics}\\
+ \labelcell{ergocs}{Ergonomy\\Movement Sciences} & \redcell{movement}{Cognitive\\system} & & & \bluecell{software}{Software\\Controller} & \labelcell{csmath}{Computer Science\\Mathematics}\\
+ & \labelcell{action}{Action} & & & \labelcell{info}{Information} \\
+ };
+ \draw [->, -stealth', thick] (action.north) -- (movement.south) node [midway, left] {Intention};
+ \draw [->, -stealth', thick] (movement.north) -- (motor.south) node [midway, left] {Command};
+ \draw [->, -stealth', thick] (motor.east) -- (mechanics.west) node [midway, above] {Physical};
+ \draw [->, -stealth', thick] (motor.east) -- (mechanics.west) node [midway, below] {effect};
+ \draw [->, -stealth', thick] (mechanics.south) -- (software.north) node [midway, right] {Signal};
+ \draw [->, -stealth', thick] (software.south) -- (info.north) node [midway, right] {Data};
+
+ % \draw [->, -stealth', thick]
+ % edge ;
+ % \draw [->, -stealth', thick]
+ % (software.north) edge (mechanics.south);
+ \end{tikzpicture}
+ \tikzexternaldisable
+ \caption[Input pipeline.]{Input pipeline.}
+ \label{fig:inputpath}
+ \end{figure}
+
+%Pseudo haptics \cite{lecuyer01}
+
+\section{Research questions}
+
+\subsection{Input vocabulary}
+
+combination, size
+
+\subsection{Engineering and evaluation of input devices}
+
+\subsection{Other}
+
+\section{Contributions}
+
+\subsection{Input latency measurement}
Latency \cite{casiez17}
-\section{Extention of interaction vocabularies}
-
-\subsection{FlexStylus: a flexible digital pen}
+\subsection{Flexible pens}
FlexStylus \cite{fellion17}
-Hyperbrush
+Hyperbrush \cite{guerrero21}
-\section{New interaction techniques with additional vocabulary}
+\subsection{Finger identification}
-\subsection{RayCursor: a 3D pointing technique in VR}
+FingerCuts \cite{goguey14,goguey14a,goguey17}
+
+Leverages finger identification for command selection and direct manipulation of parameters.
+
+\subsection{Interaction in VR}
RayCursor \cite{baloup19,baloup18,baloup19a}
Leverages 3D input and combines with 3D motion for more efficient pointing
-\subsection{FingerCuts: leveraging finger identification for multi-touch interaction}
-
-FingerCuts \cite{goguey14,goguey14a,goguey17}
+Facial expressions \cite{baloup21}
-Leverages finger identification for command selection and direct manipulation of parameters.
\ No newline at end of file
+\section{Conclusion}