\author{\Large Thomas Pietrzak}\r
\date{}\r
\r
-\includeonly{tex/0-titre,tex/2-output,tex/3-input}\r
+%\includeonly{tex/0-titre,tex/2-output,tex/3-input}\r
+\includeonly{tex/0-titre,tex/4-loop}\r
\r
\begin{document}\r
\r
\begin{center}
\vspace{10mm}
\raggedright
- Faculté de Sciences et Technologies\hfill École Doctorale SPI\\
+ Faculté de Sciences et Technologies\hfill École Doctorale MADIS\\
Département Informatique%\hfill
\end{center}
\end{textblock*}
Discipline : Informatique
\vspace*{\stretch{1}}
- Spécialité : Interaction Homme-Machine
+ Spécialité : Interaction Humain-Machine
\vspace*{\stretch{2}}
{\LARGE\bfseries Forging digital hammers: the design and engineering of empowering interaction techniques and devices}
=> Fail 1: Quantitative benefit
+focus on feedback rather than interaction
+
+ => Trravaux direct manipulation
+
=> Fail 2: Qualitative benefit
+PAD \cite{mehrabian96} and presence \cite{witmer98}, significant difference in sensory and realism factors.
+
+ => travaux embodiment
+
Distal touch
Direct Manipulation~\cite{gupta16,gupta16a}
Direct manipulation is one of the most fundamental foundation of GUIs~\cite{schneiderman83}.
It provides valuable usability benefits that highly contributed to the success of GUIs over command line interfaces.
Yet, the description of this paradigm relied essentially on visual cues.
-In this project we explained how to adapt the concept of direct manipulation to tactile displays.
+In this project, we explained how to adapt the concept of direct manipulation to tactile displays.
\subsection{Summon interactions}
\label{sec:summon}
Summon interactions~\cite{gupta17}
3D gestural interaction in the air faces difficult challenges due to the contact-less nature of this interaction style.
-The absence of physical buttons, or other unambiguous activation action makes it difficult to segment gestures.
+The absence of physical buttons or other unambiguous activation action makes it difficult to segment gestures.
As a consequence, the system constantly interprets the users' actions.
Therefore the user is always potentially interacting with the environment.
This is known as the Midas touch problem, as a reference to the Midas king in the greek mythology, who turned everything he was touching to gold.
\section{Contribution of haptic to sense of embodiment}
\label{sec:embodiment}
-\cite{witmer98,slaterr99,slater09,kilteni12,roth20,peck21}
+\cite{witmer98,slater99,slater09,kilteni12,roth20,peck21}
\cite{richard20}