\author{Thomas Pietrzak}\r
\date{2022}\r
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-\includeonly{tex/0-titre,tex/1-introduction,tex/5-conclusion}\r
-%\includeonly{tex/0-titre,tex/00-tocs.tex,tex/2-output,tex/3-input}\r
-%\includeonly{tex/0-titre,tex/00-tocs.tex,tex/1-introduction,tex/5-conclusion}\r
+%\includeonly{tex/0-titre,tex/1-introduction,tex/5-conclusion}\r
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\begin{document}\r
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This chapter starts with studies that failed at improving interaction substantially because they followed the vision of the two first chapters.
Then I adddress these issues with contributions that leverage the sensorimotor loop for gestural interaction, and the sense of embodiment in immersive virtual reality.
I conclude with a discussion about the connections between computing and the sensorimotor loop through models of human behavior, system architectures, and interaction paradigms.
-I propose an interpretation of these models that describe both the software and hardware levels.
+%I propose an interpretation of these models that describe both the software and hardware levels.
+I propose a new model of a Human-System loop that takes into account both the users and the system, the inputs and the outputs, and the physical world with the software world.
+This model helps me keep a holistic view of interaction, and identify the bottlenecks that limit interaction.
%suite à cette reflexion globale sur ton travail/domaine, tu dresses un bilan et propose des perspectives et grandes lignes des questions que ça implique et que tu souhaites mener ensuite, en donnant 1 ou 2 exemples (pour éviter de tomber dans la phrase trop générale “et on dresse quelques perspectives pour la suite”).